Bloody Omaha Playtest Survey

Bloody Omaha Playtest Survey Questions v. 2.0 6/11/24
Bloody Omaha Playtest Survey v.2.0 6/11/24

Thank you for playtesting Bloody Omaha: D-Day Amphibious Assault. Your feedback will help us improve the game and make it the best possible experience for players. Please be candid. You won't hurt our feelings. Be detailed in your responses – a simple “I like this game” is not going to be of much use. What, exactly, is confusing or doesn't work?

Dana Lombardy (designer) & Craig Robertson (developer)

Your Information

Please enter your name exactly as you want it spelled in the credits. By doing so and completing this survey you will get your name into the final game credits.

Please enter your name exactly as you want it spelled in the credits. By doing so and completing this survey you will get your name into the final game credits.

Please provide us with your email address so we can keep you informed of any updates pertaining to the Bloody Omaha crowdfunding campaign.

Please provide us with your email address so we can keep you informed of any updates pertaining to the Bloody Omaha crowdfunding campaign.

Section 1 – Overall Presentation and Component Quality
Keep in mind that as a playtest download, the material components such as thickness will depend on what you are using.

On a scale of 1 (lowest) to 10 (highest), rate the quality of the physical components (map, tokens, counters, etc.) in terms of visual appeal and ease of use.

On a scale of 1 (lowest) to 10 (highest), rate the quality of the physical components (map, tokens, counters, etc.) in terms of visual appeal and ease of use.

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Map
1-inch Counters
Hidden Marker Tokens
Player Cards

Specific feedback for components – Please explain your rating and provide any specific comments/suggestions you have regarding the Map.

Specific feedback for components – Please explain your rating and provide any specific comments/suggestions you have regarding the Map.

Specific feedback for components – Please explain your rating and provide any specific comments/suggestions you have regarding the 1-inch Counters.

Specific feedback for components – Please explain your rating and provide any specific comments/suggestions you have regarding the 1-inch Counters.

Specific feedback for components – Please explain your rating and provide any specific comments/suggestions you have regarding the Hidden Marker Tokens.

Specific feedback for components – Please explain your rating and provide any specific comments/suggestions you have regarding the Hidden Marker Tokens.

Specific feedback for components – Please explain your rating and provide any specific comments/suggestions you have regarding the Player Cards.

Specific feedback for components – Please explain your rating and provide any specific comments/suggestions you have regarding the Player Cards.

Section 2 – Realism and Feel

Realism and Expectations – On a scale of 1 (lowest) to 10 (highest), how closely does the game meet your expectations of how a D-Day wargame should play out?

Realism and Expectations – On a scale of 1 (lowest) to 10 (highest), how closely does the game meet your expectations of how a D-Day wargame should play out?

Specific feedback for rules and gameplay – Please explain your rating and provide any specific comments/suggestions you have on how well the game meets your expectations for a wargame about D-Day.

Specific feedback for rules and gameplay – Please explain your rating and provide any specific comments/suggestions you have on how well the game meets your expectations for a wargame about D-Day.

Section 3 – Rules and Play Aids

Rulebook – On a scale of 1 (lowest) to 10 (highest), rate the rulebook in terms of organization and ease of use.

Rulebook – On a scale of 1 (lowest) to 10 (highest), rate the rulebook in terms of organization and ease of use.

Tables and play aids – On a scale of 1 (lowest) to 10 (highest), rate the quality of the game tables and play aids in terms of organization, visual appeal, and ease of use.

Tables and play aids – On a scale of 1 (lowest) to 10 (highest), rate the quality of the game tables and play aids in terms of organization, visual appeal, and ease of use.

Specific feedback for rules and play aids – Please explain your ratings and provide any specific comments/suggestions you have regarding the rulebook, game tables, and play aids.

Specific feedback for rules and play aids – Please explain your ratings and provide any specific comments/suggestions you have regarding the rulebook, game tables, and play aids.

Section 4 – Gameplay

Complexity – On a scale of 1 (lowest) to 10 (highest), rate the complexity and/or ease of learning & playing the game.

Complexity – On a scale of 1 (lowest) to 10 (highest), rate the complexity and/or ease of learning & playing the game.

Player cards – On a scale of 1 (lowest) to 10 (highest), rate the clarity and usefulness of the player cards, particularly in regard to the ease of use and narrative flavor of various cards.

Player cards – On a scale of 1 (lowest) to 10 (highest), rate the clarity and usefulness of the player cards, particularly in regard to the ease of use and narrative flavor of various cards.

Specific feedback for rules and gameplay – Please explain your ratings and provide any specific comments/suggestions you have regarding the actual process of playing the game.

Specific feedback for rules and gameplay – Please explain your ratings and provide any specific comments/suggestions you have regarding the actual process of playing the game.

Section 5 – Balance

Game Balance – On a scale of 1 (too easy) to 10 (too hard), rate the difficulty of meeting the Victory Conditions.

Game Balance – On a scale of 1 (too easy) to 10 (too hard), rate the difficulty of meeting the Victory Conditions.

Specific feedback for game balance – Please explain your rating and provide any specific comments/suggestions you have regarding the game balance and Victory Conditions. Overall, is the game too easy or too difficult to win, and why?

Specific feedback for game balance – Please explain your rating and provide any specific comments/suggestions you have regarding the game balance and Victory Conditions. Overall, is the game too easy or too difficult to win, and why?

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