Streets of Stalingrad Reborn

Kickstarter launch in 2025

Click Here For Email Updates

 

 Dana and his friend and super playtester Charles Schwartz at Consimworld Expo 2022. Charles helped with the MacGowan & Lombardy’s THE GREAT WAR card game. Charles provided great feedback on the pre-playtest prototype of SOS4.

Streets of Stalingrad™ Reborn (SOS4)

✔     1 Game map 19.25-inches x 28.5 inches
4th pre-playtest prototype map – click to enlarge

✔     250 ¾-inch counters, sample counters

Download the Terrain Effects Chart here.

PLAYING PIECES (UNIT COUNTERS) – click to enlarge

Top row: Maneuver Units (MU)
 
Far left – German 191 Infantry Regiment of 71st Infantry Division front side, and back side that shows the white 6-sided die and extra Command Decision card it uses for resolving battles.
 
Hidden Strength Point marker (3).
 
Far right – Soviet 42 Rifle Brigade (independent) front side, and back side that shows the green 4-sided die it uses for resolving battles.
 
 
 
Bottom row: Support Units (SU)
 
Far left – German front (hidden) side of a generic StuG Battalion unit that provides a column shift of 1 on the back when revealed for combat.
 
Far right – Soviet front (hidden) side of a generic unit representing available commissars that provide a +1 DRM on the back when revealed for combat. Commissars can be anything from a -2 to a +2 DRM depending on what the Soviet player randomly pulls for a battle.

✔     20 3-day Turn campaign game (plus shorter scenarios)

 

SOS4 game scale Original three SOS editions 1979-2002
German regimentsInfantry companies, tank platoons, artillery battalions
Soviet Regiments and Brigadessame as German unit counters noted above
Hexes = 1.5 kilometers300 meters
Estimated playing time = 5 hoursMany days
some scenarios take less than 1 hour 

✔     NEW Random Event & Command Decision cards

SOS4 is card boosted, not a card-driven game

Sample cards – click to enlarge

✔     NEW multiple dice to reflect the experience level of units

Green 4-sided = “green” or inexperienced or poorly trained troops

White 6-sided = veteran troops

Red (Soviet) and Blue (German) 10-sided = elite troops

Defender also simultaneously rolls an extra die for the terrain–

Black 10-sided for factories & special structures

Silver (gray) 6-sided for city (urban) areas

Yellow (tan) 4-sided for all other hexes

 

✔     NEW GAME SYSTEM using cards and “chit” pulls
to reflect supply restrictions that limited operations

Dear Sir,

I don’t know if you ever imagined that someone would be writing to you nearly half a century after the publication of Streets of Stalingrad, but I wanted to let you know what your game has meant to me.

I first owned Streets of Stalingrad when I was seventeen years old. At that age, I was just discovering the world of historical wargaming, and your design opened a door for me. Through cardboard counters, maps, and rules, I found myself immersed in one of history’s most dramatic battles. The game challenged my mind, fueled my imagination, and deepened my interest in military history.

In fact, when I entered college, my fascination with the Battle of Stalingrad had become so strong that I used your game as source material and inspiration for a paper. That may seem unusual today, but the research, historical background, and operational detail built into the design encouraged me to learn far more than I otherwise would have. Your game helped transform history from something I simply read about into something I actively studied and sought to understand.

Recently, at sixty-three years old, I was fortunate enough to acquire another copy. When I opened the box, I was surprised by the emotions it stirred. It wasn’t simply nostalgia. It was a reminder of who I was as a young man and of a hobby that has accompanied me throughout my life.

Over the decades I have played countless wargames, from tactical engagements to grand strategic campaigns. Yet there are only a handful of games that remain vivid in memory, and Streets of Stalingrad is one of them. It represents a time when every new game was an adventure and every turn offered a lesson in history and decision-making.

As we grow older, we often discover that certain objects become touchstones connecting different chapters of our lives. For me, your game is one of those touchstones. Holding it again after all these years brought back memories of youthful enthusiasm, long evenings studying maps, researching the battle, and discovering a hobby that would become a lifelong passion.

I wanted to thank you for creating something that has endured in memory for nearly fifty years. Designers rarely get to hear how their work affects people across a lifetime. In my case, Streets of Stalingrad was more than a game. It sparked a deeper interest in history, contributed to my studies in college, and became part of a journey that began when I was seventeen and continues today.

Your work left a lasting mark on at least one young gamer, and for that I remain grateful.

With gratitude and respect,

Rob Verry

A lifelong wargamer

Download the SOS4 Reborn Outline and how a Turn works here.

 

Sign up to receive email updates on SOS4 here

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