MacGowan and Lombardy’s The Great War card game

Win World War One in an Hour

with this 2-player or solo game!

MacGowan and Lombardy's The Great War game

A collaboration by Game Manufacturers (GAMA) Hall of Fame graphic artist Rodger B. MacGowan  and award-winning game designer Dana Lombardy (Streets of Stalingrad, Russia’s Great War 1914). Scroll down to see latest rules, sample cards and examples of play from MacGowan and Lombardy’s The Great War™ card game.


The game is available as well as add-ons here. Click HERE to sign up for email updates and offers.

“My first impression of the game was that there was probably going to be too much chance—luck of the draw in the game play—rather than strategy. But there is a lot more to it: when to play your nationality cards or the neutral cards, and bluffing like poker. I like the nuance.”
—playtester Eric Hosler

  • Designed for fast play.
  • Cards illustrated with Rodger MacGowan’s artwork or colorized historical photos. A great way for Rodger’s fans to collect his WW1 art!
  • Core game cards presented in standard decks (deuce through ace, 4 suits) and can be used for any traditional card game.


Download the Cards, Rules, etc. below

UPDATE NOVEMBER 2021: The links below go to version 6.0 of the rules and other components.

Game overview

Latest rules

REVISED Decks and Discards Play Mat (May 2022)

Solitaire Rules

Quick-Play Card

Examples of play

Card Samples – All Decks

War of the Worlds Backstory

War of the Worlds Rules

Battle Mat

Teacher’s Guide

The Box Cover


Listen to Dana Lombardy’s interview at Harold on Games on SoundCloud

Listen to Dana in a No Dice No Glory podcast that goes into the background of M&L The Great War as well as discussions of wargame design theory, World War One history, and more.


Game reviewer and podcaster/vlogger Stuka Joe interviewed me at Consimworld Expo in early September 2021 where I explained how this Kickstarter project went sideways. The part where I discuss the World War One card game begins at the 43:48 point of the 57-minute interview. In the first 43 minutes I talk about the battle history, design evolution, and show some artwork of my future (fourth) edition of Streets of Stalingrad – this version of SOS will NOT be a monster game like two of the previous ones that had 2,000 playing pieces and a huge 8-foot long game map.

Stuka Joe Interview

About Heraldic

Game designer, magazine and book editor since 1972.
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